Pixar's Brave (Teaser Trailer)


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Notes on a reel (and other stuff)

As you can see, an updated version of my demo reel has been added to JasonSvoboda.com. It feels more like a transitional reel, especially with all of the unfinished Tiny Juggernaut work on there, but I needed to submit it for a potential internship program. The TJ stuff is going to look flippin' sweet when it is properly lit, textured and fully rendered - the whole project is just going to take a bit longer than expected. I've already mentioned the week we took off to work on the Fire City project, but we had also been waiting to get a finalized rig for the dragon (which we now have) so we could move forward unhindered. I'll be transferring (or "transfering") animation from the old rig onto the new, which is a bit of a tedious process, but after that we should be making the final turn towards the finish line. Quite a few different avenues things could head down from here, but I'll keep you updated.
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Updated demo reel


JasonSvoboda.com

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Fire City

I found this photo on Fire City's facebook page - why is that so cool?  Because it's a photo of the shot I animated!  All the demons you see flying around the buildings (as well as landing on the left-most building) were my handywork.  They may not be moving in the photo, but damn do they look cool!


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95 Percent, give or take

Well, it's not perfect, but at this point I'm ready to move on to other shots.  I've got less than two weeks before a submission deadline, so it's time to say this shot is either good enough or it's not...and I think it's okay.  I'm amazed by some of the downright peculiar things I came across while revising this shot - the graph editor was, quite frankly, in shambles.  But I suppose that's all part of the learning process, of which I was in the middle of when this shot first came to pass.  I think the lip sync needs the most work, but it's also the thing that will take the most time to correct.  So, rather than spend more time here I'm moving on to a brand new shot.  I'm not sure if I'll have time to complete it, as I mentioned May 13 is the deadline for an internship I'm applying for, but I'll see what I can do.

All that, and there's still dragon work to be done.  And work at Disneyland.

99.5 degrees on the thermometer when I walked the dog today and no chance to get to the ocean.  Booooo!!

You can compare and contrast the previous version of the shot with this video:


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Revisiting old friends

I'm getting ready to spruce up my demo reel, so I'm going back over some old shots to see what's salvageable.  This shot is one I always liked - great line of dialogue, some good motion - but coming out of school my last mentor deemed it far too stiff...and he was right.  There was very little to zero body movement, in fact there was nothing in the base (waist) at all - a major no-no!  So, this is just a first initial pass to get the waist moving, lots more residual body movement (and other corrections) to follow.


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Busy week

Well, it was a long weekend as I worked at Disneyland Friday, Saturday and Sunday, after also working there last Saturday and Sunday as well (Spring Break week).  Needless to say, it's set me back a bit on the animation front.  Add in Svoundtrack work on top of that and suddenly every bit of free time feels like a sin ("Maybe I should be working now instead of playing video games!").  But things are still moving along, on all fronts.  I got an extra week's worth of work a couple of weeks ago when I got to animate the dragon for a pilot movie trailer.  I don't know if it's actually called a "pilot trailer," that's what I call it; it's a trailer that was put together to take around to studios in an attempt to raise money to make the full length film.  I animated multiple dragons (which were playing the part of demons) in a wide angle shot showing a burning city in ruin (there were multiple "demons" circling buildings and one of them landed on a building).  I can't say much more than that - or do I even know much more than that - but it's a little more of my animation floating around the movie world, which is pretty awesome.  There is a very basic website for the film, though, and I can point you there:

http://www.firecity.com/

...and also a facebook page:

http://www.facebook.com/FireCity

"Fire City is demon noir thriller we are developing in-house. Private Investigator John Asher suffers from a special 'gift' and sees demons everywhere. Not only are demons living in the world among us, they are some of Asher's best clients. When his estranged 17-year-old daughter, Polly, comes to tell him she is turning into a demon, Asher must find a key to turn her back."  Or as Davey put it, "Like Constantine, only it won't suck."  The man is nothing, if not blunt (although I personally enjoyed Constantine).  It's being put together by Okay By Me Productions.

So, I think that will do it for this week.  Next week I will get back into some of the details of where the dragon animation is at, that's the plan anyway.


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This week in animation

Here I am, as promised!  It's been quite a while since I talked about what is going on in my world of animation and that's not from a lack of goings-on.  I'm still working under contract for Tiny Juggernaut and have been under the direction of the owner, Davey Jones (yes, just like the famed sea captain).  The experience has been both incredible and challenging, for many reasons.  One thing I learned right away is that things change...a lot.  This can happen for any number of reasons, but it honestly wasn't something I had expected.  Here I thought that being an animator would be a simple matter of going from A to B to C and so on, but apparently the alphabet I had come to known isn't quite the same in the moving pictures business.  I've jumped from shot to shot, had the rig I was animating change (twice), but that's all part of the process.  The project I'm working on - a short film - is not a blockbuster.  Will most of you see it?  Probably not (unless you're my family).  Will I be any less proud of of it?  Absolutely not!  Davey has helped me (forced me) to push my skills beyond where I thought I could go and in doing so is helping to set me up for the long haul in the animation business.

There's lots more to be said, but it's late and I need some sleep.  This will hopefully just be an introduction of things to come, so I hope you can accept a bit of exposition this week.  Until next time!


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How Walt Disney Cartoons Are Made


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Walt Disney Feature Animation: The First 50 Films


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